Reflective Games: Sleepover Witching Hour

critical making, Process Writing, reflective games

Just a short entry to record for posterity an idea for a new nanolarp. This larp might be called “CAMP GENDERQUEER” or possibly “A SLEEPOVER PARTY FOR ADULTS” or…well, we’ll see.

Lately, I’ve been looking outside of nordic larp to other sources. This has led me to read a fair bit about “edularp”, which is to say larps and play-acting that takes place largely in primary school with young children. I guess this has contributed to my having childhood experiences on my mind.

Fellow Designer, friend and collaborator, Allison Cole made a series of nanolarps (well, shortish larps) for her MFA at the NYU Game Center where each game was designed with someone that she had not collaborated with before, but wanted to. One of the games that game out of this project, designed by Allison herself, Joachim Despland, and Carolyn Jong, is a game called “Remember That Time”, a game for three players and no facilitators which takes place at a high school reunion. Here’s the overview from Allison’s Anthology of Intimacy book (unpublished, artisanally handcrafted in a limited run):

“You are at a high school reunion. It has been 15 years since you graduated. When you were in high school you were in a triad and the three of you have found yourselves at a secluded table in the corner with a bottle of wine. The evening lies in front of you, with nothing to hold your attention but the exes from your fondly remembered youth and your memories.”

In this game, the players drink a bottle of wine together, reminiscing about their shared past and pouring toasts when they feel a scene is resolved, and playing until the bottle is finished. They then engage in a discussion about why the relationship ended and a number of other subjects. As the idea for this larp formulated in my mind, I was reminded of Allison, Joachim and Carolyn’s game (which I have not playtested because I do not drink). I’ve been considering what my next larp ought to be about, and I keep coming back to questions around my own gender and sexuality, and thinking about how to explore this very personal experience in a way that would be nice for other people.

As I flopped down onto my beanbag chairs in my office, in my permanent blanket fort (see picture below), I began to think about sleepovers and the intimacy of those strange, late-night conversations, which usually take place amongst people of shared assigned-at-birth gender of similar age. The conversations that I have had late at night during sleepovers, just as everyone is about to drift off to sleep, are some of the most intimate half-remembered conversations I ever had with friends in my youth.

The idea is only half-formulated for now, but I think that, in this larp, which would stretch the definition of nanolarp, I would like players to arrive in pajamas, watch a silly movie or play some silly board games, and then hang out on beanbag chairs and couches (both of which TAG has) in a room with the lights turned off, where nobody has to look anyone else in the face, and talk.

I think there would be rules to facilitate disclosure, and of course, some kind of fictional layer/persona, loosely defined, for each player. Maybe, if someone discloses something intimate, other players also have to bring up something about themselves. Maybe there are rules about what is said, and maybe there’s a cone of silence involved — what happens at Adult Sleepover stays at Adult Sleepover? It’s still forming in my mind. This may not be the case for everyone, but there’s a certain safety and intimacy involved in being bundled up cosily, chatting in the middle of the night, that’s difficult to otherwise replicate. The topics might be the usual ones — weird little stories that are too gross or embarrassing to tell in the light of day (if you see me in person, ask me about “Nickel”, a story that I still remember telling at Camp Tamaracouta as a Scout about a kid who picks his nose a lot), about crushes, opinions about anything from music to movies to how to solve all the world’s problems. I am sure this is partially my nostalgia talking, but I think this could be a warm, intimate and sincere experience, if I design it right and the players are feeling it.