I’m Jess Rowan Marcotte.
I am an interdisciplinary artist working at the junction of interactive theatre, game design, and digital technologies. I design all kinds of interactive experiences, from digital games, to toys, to larps and theatrical experiences, to tabletop roleplaying games, to installations, to alternative controllers and hybrid game work. What unifies my design work is a general focus on queer, intersectional feminist themes and design approaches, as well as explorations of awkwardness, vulnerability, and intimacy. I try to create games that encourage people to reflect on their relationship to themselves and others.
JESS ROWAN MARCOTTE
Jess Rowan Marcotte (they/them) is a queer mixed white-passing Mi’kmaw game designer, writer, maker and Doctor of Philosophy (Critical Interaction Design, Individualized Program). Their work focuses on interactive experiences of all sorts. They are the lead co-organizer of the Queerness and Games Conference (QGCon) and one-third of Soft Chaos, a worker’s co-op that designs intimate, vulnerable interactive experiences. Their most recent solo work includes TRACES, a hybrid game about trans experiences and time travel, and UNLOCK. UNPACK., exploring carry-on suitcases, puzzles, and written messages as tools for creating intimacy between strangers who may never meet face to face.