Global Game Jam 2014

adventures in gaming, game jams, indie, Process Writing

You might remember my post about Global Game Jam from last year. It was a big weekend for me! It’s the weekend that I finished my first game! (I had started work on my Pixelles game by then as well, so it’s not the first game that I started to make, but it’s the first that I finished.)

This year, I worked with my new teammates, Nick and Jana, on a game called FishSport: A Sport for Fish.

Here’s how I put it when I posted the game on my social media outlets to show it off: “A Sport for Fish? It’s FishSport! Grab four controllers and four friends and buckle in for a mixed metaphor– er, game about the future and climate change and being a fish who is good at sports.”

“FishSport.”

About Global Game Jam this year:

TAG has had a new jam coordinator for the past few months, my Critical Hit teammate Charlotte Fisher. She did an amazing job organizing this year’s jam! She and Gina, TAG’s coordinator, worked really hard to get us a great space at Concordia and great prizes and food. Foodwise, we had healthy eating options along with our pizza, plenty of caffeine, but also V8. Prize-wise, Chimera Games in NDG donated a bunch of games for us.

This jam is the first jam where I actually stayed and slept overnight, since I usually drag myself home on the last bus or walk home. TAG’s couches were more comfortable than I thought.

This is also the first jam that my brother, Michael J. Marcotte, participated in. I was so happy to share the experience with him! The game won a silver honour and we gave him the prize since it was his first jam.

All in all, a good jam!