Game Night

adventures in gaming, playthroughs, Process Writing

Since roughly January 2013, I’ve been playing games with a group at TAG. This once-a-week meetup eventually turned into Monday Night RPGs, where we rotate the gamemaster so that they only have to plan roughly every three weeks. Members of the group have come and gone (and will come again, darn it, for those of whom we are waiting to return from studying at NYU), but I’ve been playing games in this context for basically as long as I’ve been making video games (I’ve been playing tabletop RPGs since I was 16, or, in other words, as long as I’ve known my husband).

Recently, it was brought to my attention that I might be learning something through all of that playing! For somebody who studies and makes games, I sure do have a hard time finding time to play them (especially video games), so the fact that these consistent play sessions have been there for me for so long is kind of a miracle, an oasis.

Next Fall, Mia Consalvo will be teaching a class called Player Studies, which I think I’ll be taking. With that future class in mind, I thought it might be worth considering what I learn from playing and participating in these sessions. I’ve always believed that doing a lot of reading is one way to get better at writing, although being a voracious reader doesn’t automatically make you a good writer. In the same way, playing games hopefully makes me a better game designer.

Of course I can identify trends in playstyles and behaviour from my group — we’ve been playing together in the same context for three years (and playing together since I was 16 for some the people in this circle). For now, I don’t want to retroactively make sweeping observations about past sessions. I wasn’t thinking along these lines during those sessions, so this is something to consider for the future, when I have the opportunity or notice something of interest.